Why Apple should tackle gaming.

I’m going to venture where I’m sure others have ventured before and that is in to the realm and possibilites of Apple’s possible future with gaming. I have several reasons why Apple should do this and I’ll cover those here shortly. They have a lot going for them and I think they could clean house if they put some of that Apple penache in to it.

First things first is software. Most people reading this probably are not familiar with the *nix operating systems other than possible having heard of Linux before. Probably coming from my own mouth. One of the things that linux does nicely is run nicely on hardware far beneath the requirements of the latest and greatest Windows equivelant. It doesn’t do things like swapping in the background slowing down you’re hard drive unless it absolutely has to. It manages memory better than Windows in most cases and this means it leaves a lot more room on your hardware for other things like games. OS X being a relative of the BSD family means it acts like it’s *nix brothers/sisters. In fact suprisingly Call of Duty 2 is playable even on the onboard GMA950 built in to the system board. Given it isn’t the latest and greatest but it is obvious that you couldn’t make that happen with Windows running on the box.

This brings us to the hardware end of things. Gamers are willing to pay out money to get the best gaming performance money can buy, in general. This makes Apple a nice fit to gamers because they are good at making high end hardware appealing and priceing it a little high but not outrageous. This would make their hardware very appealing to gamers. You throw in the style Apple all ready has and add some gamer flare to it and Apple hardware would become irresistable to the gamer crowd.

Finally is the developers point of view. I’m not a developer but I have done a fair amount of beta testing and a good understanding of the over all process that takes place during video game creation. One of the things that I would think would be appealing to game developers is the limited platform variation. Console game designers on average have an easier job because they don’t have to write their software to run on a large variety of different hardware. PC game designers unfortunately do. Game designers/creators will be able to focus more on the game play and graphical look of their games and less on making sure the game has features to scale to fit all hardware because Apple offers up a slightly more limited set of hardware the game could run on.

Imagine getting in to a game of Quake 5 and going to options and having one slider bar. That slider bar having the options for Intel Mac Core 2, Core 2 Duo, Core 4 quad and Core !. Each setting being properly optimized to provide 60+ FPS(max fps the average human eye can discern) and the prettiest look to the game possible. It’s what a properly designed non-pc ported game should look like on a Mac.

I know there are Mac games out there and a few of the more popular games have been ported to the Mac but it looks like that work is being done by a 3rd party company. I also seem to recall an article about Mac games being pirated more than purchased but I can’t seem to find it. Wonder why? May be because Mac games are in short supply no one wants to pay Aspyr $40 for a game that on Windows is now down around $20 or $30.

Apple needs to grab the gaming market by the throat. They need to throw some money in to back porting and bringing the price of pre-existing games for Mac down and then work with game developers to bring all that gaming goodness to the platform that is really going to do it better. Apple can do this fairly easily. They’ve all ready got the 3d multimedia support built in to their OS and I don’t think it would be hard for developers to leverage this for things such as UI etc.

So to Apple I say why not!? Why don’t you take this step and bring your platform the last thing it’s missing to make it a truely rounded system. Grow some bawls!

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2 comments so far

  1. gnb on

    > In fact suprisingly Call of Duty 2 is playable
    > even on the onboard GMA950 built in to the
    > system board
    Call of Duty 2 is not playable on GMA950!
    http://www.intel.com/support/graphics/intel945g/sb/CS-021832.htm

  2. tekchip on

    If you’ll notice your link talks about CoD2 not working in directX. On a dell running Mac OS X the game runs in OpenGL and it does in fact run. I’ve installed it and played it with my own hands and eyes. Give it a shot if you have a Dell GX620 laying around and can torrent a copy of Hackintosh OS X.


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